Direct Messages Design Guidelines
Badge when online elsewhere
Section titled “Badge when online elsewhere”The badging logic in direct-messages is consistent with the logic detailed in the Unified Friends List section.
If the user is online elsewhere and is not in the game client, their usernames will include a Discord badge. Once they're online in the game-client, they will not retain the Discord badge.

Message styling
Section titled “Message styling”Style the Discord logo to match a player's username color. The logo should feel tied to a user's identity, not the message content.

Unsupported rich media
Section titled “Unsupported rich media”Regardless of whether a user has signed into Discord, unsupported rich media content should be paired with an external link icon.
When content isn't clickable, don't show the icon.

Resources
Section titled “Resources”Change Log
Section titled “Change Log”| Date | Changes |
|---|---|
| March 17, 2025 | initial release |