Lobby Resource
Lobby Object
Section titled “Lobby Object”Represents a lobby within Discord. See Managing Lobbies for more information.
Lobby Structure
Section titled “Lobby Structure”| Field | Type | Description |
|---|---|---|
| id | snowflake | the id of this channel |
| application_id | snowflake | application that created the lobby |
| metadata | ?dict<string, string> | dictionary of string key/value pairs. The max total length is 1000. |
| members | array of lobby member objects | members of the lobby |
| linked_channel? | channel object | the guild channel linked to the lobby |
Lobby Member Object
Section titled “Lobby Member Object”Represents a member of a lobby, including optional metadata and flags.
Lobby Member Structure
Section titled “Lobby Member Structure”| Field | Type | Description |
|---|---|---|
| id | snowflake | the id of the user |
| metadata? | ?dict<string, string> | dictionary of string key/value pairs. The max total length is 1000. |
| flags? | integer | lobby member flags combined as a bitfield |
| additional_name? | string | an additional 1-80 character display name for the member, such as an in-game character name. Can only be set through the HTTP API, not from a Social SDK client. Accessible via the Social SDK with MessageHandle::AdditionalName |
Lobby Member Flags
Section titled “Lobby Member Flags”| Flag | Value | Description |
|---|---|---|
| CanLinkLobby | 1<<0 |
user can link a text channel to a lobby |
Example Lobby Object
Section titled “Example Lobby Object”{
"id": "96008815106887111",
"application_id": "41771983429993937",
"metadata": {
"topic": "we need more redstone"
},
"members": [
{
"id": "41771983429993000",
"metadata": null,
"flags": 1,
"additional_name": "Twindly Shimmerleaf"
}
]
}Create Lobby
Section titled “Create Lobby”/lobbies
Creates a new lobby, adding any of the specified members to it, if provided.
Returns a lobby object.
JSON Params
Section titled “JSON Params”| Field | Type | Description |
|---|---|---|
| metadata? | ?dict<string, string> | optional dictionary of string key/value pairs. The max total length is 1000. |
| members? | array of lobby member objects | optional array of up to 25 users to be added to the lobby |
| idle_timeout_seconds? | integer | seconds to wait before shutting down a lobby after it becomes idle. Value can be between 5 and 604800 (7 days). See LobbyHandle for more details on this behavior. |
Lobby Member JSON Params
Section titled “Lobby Member JSON Params”| Field | Type | Description |
|---|---|---|
| id | snowflake | Discord user id of the user to add to the lobby |
| metadata? | ?dict<string, string> | optional dictionary of string key/value pairs. The max total length is 1000. |
| flags? | integer | lobby member flags combined as a bitfield |
| additional_name? | ?string | an additional display name for the member, such as an in-game character name. 1-80 characters. When updating an existing member, omit the field to preserve their current value, or send null to clear it. |
Create or Join Lobby
Section titled “Create or Join Lobby”/lobbies
Creates a new lobby for the application identified by a secret, or joins the calling user to the existing lobby with that secret if one already exists. Updates lobby metadata and the calling member's metadata on join.
Uses Bearer token for authorization with the sdk.social_layer scope.
Returns a lobby object.
JSON Params
Section titled “JSON Params”| Field | Type | Description |
|---|---|---|
| secret | string | secret used to identify the lobby. If a lobby for this application already exists with this secret, the caller joins it; otherwise a new lobby is created. Max 250 characters. |
| idle_timeout_seconds? | integer | seconds to wait before shutting down a lobby after it becomes idle. Value can be between 5 and 604800 (7 days). See LobbyHandle for more details on this behavior. |
| lobby_metadata? | ?dict<string, string> | optional dictionary of string key/value pairs to set on the lobby. The max total length is 1000. Overwrites any existing lobby metadata. |
| member_metadata? | ?dict<string, string> | optional dictionary of string key/value pairs to set on the calling user's lobby member. The max total length is 1000. |
Get Lobby
Section titled “Get Lobby”/lobbies/{lobby.id}
Returns a lobby object for the specified lobby id, if it exists.
Modify Lobby
Section titled “Modify Lobby”/lobbies/{lobby.id}
Modifies the specified lobby with new values, if provided.
Returns the updated lobby object.
JSON Params
Section titled “JSON Params”| Field | Type | Description |
|---|---|---|
| metadata? | ?dict<string, string> | optional dictionary of string key/value pairs. The max total length is 1000. Overwrites any existing metadata. |
| members? | array of lobby member objects | optional array of up to 25 users to replace the lobby members with. If provided, lobby members not in this list will be removed from the lobby. See Lobby Member JSON Params for the accepted fields. |
| idle_timeout_seconds? | integer | seconds to wait before shutting down a lobby after it becomes idle. Value can be between 5 and 604800 (7 days). See LobbyHandle for more details on this behavior. |
Delete Lobby
Section titled “Delete Lobby”/lobbies/{lobby.id}
Deletes the specified lobby if it exists.
It is safe to call even if the lobby is already deleted as well.
Returns nothing.
Add a Member to a Lobby
Section titled “Add a Member to a Lobby”/lobbies/{lobby.id}/members/{user.id}
Adds the provided user to the specified lobby. If called when the user is already a member of the lobby will update fields such as metadata on that user instead.
Returns the lobby member object.
JSON Params
Section titled “JSON Params”| Field | Type | Description |
|---|---|---|
| metadata? | ?dict<string, string> | optional dictionary of string key/value pairs. The max total length is 1000. |
| flags? | integer | lobby member flags combined as a bitfield |
| additional_name? | ?string | an additional display name for the member, such as an in-game character name. 1-80 characters. Omit the field to preserve the member's current value, or send null to clear it. |
Bulk Update Lobby Members
Section titled “Bulk Update Lobby Members”/lobbies/{lobby.id}/members/bulk
Adds, updates, or removes up to 25 members from the specified lobby in a single request. Members with remove_member: false (the default) are upserted — added if not present, or updated with the provided metadata and flags if already a member. Members with remove_member: true are removed.
Returns an array of lobby member objects for the upserted members. Removed members are not included in the response.
JSON Params
Section titled “JSON Params”An array of member objects. Minimum 1, maximum 25.
| Field | Type | Description |
|---|---|---|
| id | snowflake | Discord user id of the user to add, update, or remove |
| metadata? | ?dict<string, string> | optional dictionary of string key/value pairs. The max total length is 1000. |
| flags? | integer | lobby member flags combined as a bitfield |
| additional_name? | ?string | an additional display name for the member, such as an in-game character name. 1-80 characters. Omit the field to preserve the member's current value, or send null to clear it. |
| remove_member? | boolean | if true, the user is removed from the lobby instead of upserted. Default false. |
Remove a Member from a Lobby
Section titled “Remove a Member from a Lobby”/lobbies/{lobby.id}/members/{user.id}
Removes the provided user from the specified lobby. It is safe to call this even if the user is no longer a member of the lobby, but will fail if the lobby does not exist.
Returns nothing.
Leave Lobby
Section titled “Leave Lobby”/lobbies/{lobby.id}/members/@me
Removes the current user from the specified lobby. It is safe to call this even if the user is no longer a member of the lobby, but will fail if the lobby does not exist.
Uses Bearer token for authorization.
Returns nothing.
Link Channel to Lobby
Section titled “Link Channel to Lobby”/lobbies/{lobby.id}/channel-linking
Links an existing text channel to a lobby. See Linked Channels for more information.
Uses Bearer token for authorization and user must be a lobby member with CanLinkLobby lobby member flag.
Returns a lobby object with a linked channel.
JSON Params
Section titled “JSON Params”| Field | Type | Description |
|---|---|---|
| channel_id? | snowflake | the id of the channel to link to the lobby. If not provided, will unlink any currently linked channels from the lobby. |
Unlink Channel from Lobby
Section titled “Unlink Channel from Lobby”/lobbies/{lobby.id}/channel-linking
Unlinks any currently linked channels from the specified lobby.
Send a request to this endpoint with an empty body to unlink any currently linked channels from the specified lobby.
Uses Bearer token for authorization and user must be a lobby member with CanLinkLobby lobby member flag.
Returns a lobby object without a linked channel.
Send Lobby Message
Section titled “Send Lobby Message”/lobbies/{lobby.id}/messages
Sends a message to the specified lobby. The calling user must be a member of the lobby.
Uses Bearer token for authorization with the sdk.social_layer scope.
Returns the created lobby message object.
JSON Params
Section titled “JSON Params”| Field | Type | Description |
|---|---|---|
| content | string | message content. Must be non-empty. |
| metadata? | ?dict<string, string> | optional dictionary of string key/value pairs delivered alongside the message to active clients via the Social SDK. Not persisted on the linked channel message. |
| flags? | integer | optional message flags combined as a bitfield. Only flags creatable by the Social SDK are accepted. |
Lobby Message Object
Section titled “Lobby Message Object”| Field | Type | Description |
|---|---|---|
| id | snowflake | id of the message |
| type | integer | message type |
| content | string | message content |
| lobby_id | snowflake | id of the lobby this message was sent to |
| channel_id | snowflake | included for compatibility with the messages interface; equal to lobby_id |
| author | user object | the user who sent the message |
| lobby_member? | object | contains a single additional_name string — the author's lobby member additional display name, captured when the message was sent. Omitted if the author had no additional_name set. |
| metadata? | ?dict<string, string> | dispatch-only metadata sent with the message |
| moderation_metadata? | ?dict<string, string> | moderation metadata set via Update Lobby Message Moderation Metadata |
| flags | integer | message flags bitfield |
| application_id | snowflake | the application that sent the message |
Get Lobby Messages
Section titled “Get Lobby Messages”/lobbies/{lobby.id}/messages
Returns the most recent messages in the specified lobby. The calling user must be a member of the lobby.
Uses Bearer token for authorization with the sdk.social_layer scope.
Returns an array of lobby message objects (see Send Lobby Message for the object shape).
Query Params
Section titled “Query Params”| Field | Type | Description |
|---|---|---|
| limit? | integer | max number of messages to return (1-200). Defaults to 50. |
Update Lobby Message Moderation Metadata
Section titled “Update Lobby Message Moderation Metadata”/lobbies/{lobby.id}/messages/{message.id}/moderation-metadata
Sets the moderation metadata for a lobby message. The metadata is app-scoped and delivered to active game clients via the Social SDK as a realtime message update. See Integrate Moderation for the full moderation flow.
Uses Bot token for authorization.
Returns HTTP 204: No Content on success.
JSON Params
Section titled “JSON Params”| Field | Type | Description |
|---|---|---|
| * | string | Free-form key–value pairs describing the moderation decision. Up to 5 keys; key length ≤ 1024 characters; value length ≤ 2000 characters. |
Create Lobby Channel Invite for Self
Section titled “Create Lobby Channel Invite for Self”/lobbies/{lobby.id}/members/@me/invites
Creates a single-use guild invite to the lobby's linked channel, targeted at the calling user. The lobby must have a linked channel and the caller must be a member of the lobby. The invite expires after one hour.
Uses Bearer token for authorization with the sdk.social_layer scope.
Returns a lobby invite object.
Create Lobby Channel Invite for User
Section titled “Create Lobby Channel Invite for User”/lobbies/{lobby.id}/members/{user.id}/invites
Creates a single-use guild invite to the lobby's linked channel on behalf of an application, targeted at the specified user. The lobby must have a linked channel. The invite expires after one hour.
Uses Bot token for authorization.
Returns a lobby invite object.
Lobby Invite Object
Section titled “Lobby Invite Object”| Field | Type | Description |
|---|---|---|
| code | string | the invite code for the lobby's linked channel |
Development Rate Limits
Section titled “Development Rate Limits”Applications without increased rate limits for production releases are subject to the following application-wide development limits:
| Endpoint | Limit |
|---|---|
POST /lobbies |
100 per 2 hours |
PUT /lobbies |
100 per 2 hours |
PATCH /lobbies/{lobby.id} |
100 per 2 hours |
PUT /lobbies/{lobby.id}/members/{user.id} |
100 per 2 hours |
DELETE /lobbies/{lobby.id}/members/{user.id} |
100 per 2 hours |
POST /lobbies/{lobby.id}/members/bulk |
100 per 2 hours |
POST /lobbies/{lobby.id}/members/@me/invites |
100 per 2 hours |
POST /lobbies/{lobby.id}/members/{user.id}/invites |
100 per 2 hours |
PATCH /lobbies/{lobby.id}/channel-linking |
20 per 2 hours |
POST /lobbies/{lobby.id}/messages |
100 per 2 hours |
These limitations are designed to provide sufficient capacity for development, testing, and small-scale demos while ensuring system stability.
Change Log
Section titled “Change Log”| Date | Changes |
|---|---|
| August 12, 2026 | additional_name can now be set via Create Lobby and Modify Lobby |